CLO 3D is a powerful design tool for clothing and accessories that allows you to work in 2D and 3D with amazing simulations of fabric and texture. The “Basics in CLO 3D” course is an introduction to the tools and navigation within CLO 3D to get your creativity flowing. This course covers navigating the 2D and 3D environment, the basics of sewing and fabrics in 3D, concluding with dressing your avatar and exporting the garment image. The videos and work along lessons allow you to explore your own creativity in design.
How will you learn?The course is self-paced and includes a pre-assessment test, 9 modules of interactive instruction based on videos, animations, practical exercises, discussion questions and knowledge assessments. The course will end with a post-assessment project where learners will submit their own design using the techniques learned in the course.
All participants who successfully complete the course will receive a MOTIF Certificate of Completion.
What will you learn?In this introductory course, learners will learn basic techniques so they can use the software confidently to build their own 3D pattern designs. By the end of the course, participants will be able to:
1. Navigate easily within the CLO 3D space.
2. Use the different design tools related to CLO 3D (Selection, Arrangement, Simulation).
3. Create and edit 3D pattern shapes.
4. Sew in CLO 3D.
5. Understand the science of materials and mesh with practice lessons.
6. Create and customize avatars.
7. Visually render within the simulation environment; display 3D garments in multiple ways for both sampling and sale so you can adjust style variations and fit to review before even cutting the fabric.
Coming soon Detailed outline
This introduction module gives an overview of the course content. You will also meet your instructor, Roz McNulty.
- 0.1 Welcome to the Course
- 0.2 Landscape of 3D Apparel Softwares
- 0.3 Course Overview
This is to assess your knowledge about CLO 3D and evaluate how this course can be most helpful for you.
This module explores how to navigate through CLO 3D. It focuses on properties, 3D screen, 2D screen, settings and options that you need to consider before diving further within the software.
- 1.1 Overview on the CLO 3D Navigation Screens
- 1.2 Updates on the CLO Navigation with CLO 5.2
- 1.3 User Settings
- 1.4 Using your Mouse in 3D Space - Hats
- 1.5 Zoom Controls in the 3D Window
- 1.6 Quick Tip on Library Updates and Download
- 1.7 Summary
The second most important thing to learn through CLO is the select move tool. You will learn how to place pieces wherever you want using the 3D Gizmo.
- 2.1 Grid Selection with the Select Move tool
- 2.2 Cube Gizmo Practice
- 2.3 Using the 3D Gizmo - Hat and dots
- 2.4 Gizmo Quicktip
- 2.5 Laundry - Sorting your colours in a 3D space
- 2.6 Training yourself to work in 3D - Tablecloth
- 2.7 Summary
Learn how to correctly place your patterns on the points and how to reset if necessary by using the arrangement tool.
- 3.1 Arrangement with Body Placement Dots
- 3.2 Reset 2D in the 3D Window
- 3.3 Summary
This module provides the simulation tools within CLO 3D that allow you to select, freeze, hold, pin and tack.
- 4.1 Simulating 3D - Wrapping the scarf
- 4.2 Wrapping the Scarf using Mesh and Mesh Pins
- 4.3 Using Tacks
- 4.4 Freeze and Strengthen
- 4.5 Summary
This module introduces basic pattern construction using shapes and lines. You will learn to manipulate lines and points and what are the keyboard shortcuts to best design your 3D patterns.
- 5.1 Creating Pattern Shapes
- 5.2 Editing Lines in Pattern Shapes
- 5.3 Quick Dress Sew
- 5.4 Keyboard Shortcuts
- 5.5 Using the Rectangle Shape
- 5.6 Creating Lace
- 5.7 Pattern Trace on the Avatar
- 5.8 Body Pattern Trace with Merge and Curves
- 5.9 Display Quick Tip
- 5.10 3D Pattern Drafting on a Garment
- 5.11 Summary
You will be exploring the specific techniques related to sewing in CLO in this module. There will be practical exercises within segment sewing, free sewing and cutting.
- 6.1 Segment and Free Sewing
- 6.2 Sewing Quick Tip - Visibility of sewing lines
- 6.3 Sewing Multiples
- 6.4 Cutting and Sewing
- 6.5 Mirror and Sew - Jogging pants
- 6.6 Raglan Sleeve Sewing Practice
- 6.7 Summary
This module will take you through the basics of materials and mesh. You will learn how fabric is simulated, and how it works with bias and transparency. You also will be introduced to adding prints.
- 7.1 The Science of Material Simulations
- 7.2 Materials Fabric Library
- 7.3 Materials and Mesh
- 7.4 Bias and Transparency
- 7.5 Material Practice
- 7.6 Adding Texture or Prints
- 7.7 Review on Textures versus Fabric
- 7.8 Material Practice with Sewing
- 7.9 Summary
This module is a real “Avatar” tour. You will learn the possible variations of your avatar over the female, male and children as well as invisible avatars, how to customize their measurements and body shapes.
- 8.1 Introduction to Female Avatars
- 8.2 Male Avatars and Children
- 8.3 Customizing your Avatar measurements
- 8.4 Avatar Measurement Tape Tools
- 8.5 Invisible Avatars
- 8.6 Summary
This module explores how to include high-res mesh, resolution, views, lighting and other variables before rendering. You will also be introduced to CLO-SET for cloud rendering.
- 9.1 Renders and Mesh Resolution
- 9.2 Renders Settings
- 9.3 Lighting your Garment for Rendering
- 9.4 Render Only Fabrics
- 9.5 Clo Closet Rendering
- 9.6 Summary
This module summarizes what you have been through in the previous modules and topics. To complete the course, you will need to pass the post-assessment quiz in the module and to submit your own CLO 3D design.
- 10.1 Course Summary
- 10.2 Post Assessment
- 10.3 End of Course Survey
Roz McNulty has been creating clothing on computers since 1983. She has experience with fashion design, pattern drafting, manufacturing, also with VR and AR. At the Fashion Innovation Centre, Roz works with apparel industry 3D software and mixed reality to create clothing assets such as historical clothing exhibitions, interactive AR runway and virtual change rooms. She has been in clothing construction and manual pattern making for 30 years. Roz spoke at the Electronic Visualization and Arts conference 2019 about the importance of 3D archiving for costume using 3D apparel software. A virtual museum is one of her dream. Roz can be called as a ‘Monocolist’ as she worked with 3D scanning software developed by Steampunk Digital.
She has always seen the future of clothing and computers starting with when she first starts illustrating clothing over 30 years ago. According to her, the future is even more fascinating now with the use of Mixed Reality to show off clothing before it is made. To both the manufacturer and its team and the customer.
The Fashion Innovation Centre teaches 3D Clothing Pattern Design. FIC provides talent and resources for the apparel industry, online 3D retail and museum archiving. The vision of the Fashion Innovation Centre is to creating talent to support the future of 3D design sampling, retail marketing, web assets and archiving of apparel.
“The past, present and future of Fashion.”
Read more about the Fashion Innovation Centre.